Thursday, February 23, 2012

Respondus Lockdown Browser

RHCHP Faculty access will be available shortly

I recently attended a webinar on Respondus Lockdown Browser which was very informative. Respondus Lockdown Browser is a custom browser that prevents students from interacting with other programs and locks them into the exam until they submit it for grading.

Instructors

- Lockdown browser can be applied to one quiz at a time.

- Lockdown browser setting is located in the Restrictions tab under Security options.

- All settings will be applied to the quiz in the lockdown browser.

- Links can be used in a quiz for students to click on to direct them to a page for viewing. All links, back and forward buttons will be disabled on that page.

- Recommend to give students a practice test before administering an exam. This will give students an opportunity to download the browser and practice taking the exam without having to worry about a grade.

Students

- Students are unable to access the quiz without lockdown browser installed. They will be given a link to download lockdown browser.

- Students can install lockdown browser on their local computer. They are able to install on multiple computers. Internet Explorer must be installed on PC’s and Safari must be installed on Mac’s for lockdown browser to work.

- The menu bar is not available, such as file, edit, back, forward, maximize or minimize. Students are unable to print or right click. Keyboard shortcuts, such as copy/paste, are unavailable.

- If students try to exit during an exam, they will get a warning “You must finish this exam before you exit.” This helps to increase completion rates.

- Screen capture software, such as Snagit, is disabled. Lockdown browser also prevents students from visiting other websites, accessing other applications, such as skype, other instant messaging programs, and browsers.

Friday, February 10, 2012

Thoughts on IMSH 2012


The 2012 International Meeting for Simulation in Healthcare was held at the San Diego Convention Center in late January. This was my first IMSH conference and wasn't sure what to expect. The world of nursing simulations, and in particular virtual sims, is all new. I was amazed at just how extensive the development of serious gaming has become. This post will share some of the highlights of the two days spent.

My attendance at the conference stems from the discovery phase of a project currently in the works dealing with virtual nursing simulations. I've seen a number of avatar-based sims using primarily Second Life. But the Second Life learning curve is intimidating to many, and students with limited time may revolt at the required hours for orientation to the most basic movements.

I therefore focused my efforts on game-based environments and their use in the classroom.

Northeastern University has developed a Web-based virtual patient environment. When developing the environment they kept in mind the importance of ease of use by students. They wanted a realistic environment that was instructional, engaging and that provided plenty of feedback. They used SMEs to develop a decision tree when interacting with the virtual patients. The use of virtual patients allowed for the tracking of individual performances by students.


Another institution has created a virtual text-based environment. The Comprehensive Disease Management
course is four credits and involves didactic teaching, active learning, and nonlinear course tools. A facilitator guide provided framework for the courses. Rubrics were put in place for many of the processes. One goal of the course was to bridge the gap between classroom and practice. One outcome that stood out was how Millennials embraced the use of  virtual technologies. Grant funding was found for the third party Sim provider. The grant covered the development of ten sim cases. Course faculty provided the SME knowledge. The cases were modified to focus on pharmacists, provider, and patient interventions. Another cost savings was developing the cases in Word and letting the vendor translate into the game environment. Each sim has a text-based scenario and contains photos of patient and family, and social and medical histories. There is an interview component with audio and video. A set of questions allows the student to select a response video.

Without doubt, the most informative session was the IMSH Arcade Games and Showcase. Vendors were allowed one laptop or display. Participants could then sit down and discuss products without all the flash associated with the vendor fair. Several virtual sims stood out, including one from Lockheed Martin that featured a customizable clinical setting. You could select the patient type (gender, race, age), the degree of activity (slow or fast-paced), room environment, equipment, even the placement of the bed in relation to the door.

The University of Miami had recreated the Joplin tornado disaster and developed a triage training program. You controlled a character and were required to interact with the injured, performing triage and making decisions.



Health Partners Institute for Medial Education has developed a low-cost medication dispensing system and EMR for training students on bedside medication dispensing. The system consists of a cart, medication drawers, and used an EMR to track progress notes, lab reports, and more.

And to top off these technologies, I brought back video of a tabletop mannequin featuring layered construction. The system used an overhead projector. Then, using an iPad stylus, a student could peel away the chest skin revealing the rib cage. Peel away another layer revealed organs, including a beating heart. And so forth. The primary use is for surgical training but I could see potential for anatomy classes as well.

Thursday, December 29, 2011

got video?

If the answer is YES, then you need closed-captioning (CC). 
This blog post is continuing the topic of 'accessibility'.

First let's start with a definition. Closed captioning is the text that appears synchronously along with a video that captures spoken words and sounds that occur in the video. Closed captioning typically will appear below the video on a black background and the user has the ability to toggle the captioning on and off.

 It is important to note that subtitles are different from closed captioning. Subtitles are for foreign languages and intended for HEARING people. Closed captioning is designed specifically for NON-hearing people and those who are hard of hearing.

There are a variety of methods and services for obtaining closed captioning for your videos. You can consult with this wiki I created for details. http://adacompliance.wikispaces.com/

If you are using videos that are publicly posted on the internet and if it does not provide closed captioning it is important that you do not require a student to view the video as it is not accessible and does not meet ADA compliance. Try to find video resources that include captions. Sometimes you can contact the publisher/author and make arrangements to obtain a version of the video that includes captions.

Benefits to ALL when captioning is provided
  • Legal compliance (Americans with Disabilities Act-ADA)
  • Universal access (learning styles)
  • Improved comprehension of content*
  • Aids in ESL students
  • Very handy when viewing in noisy environments (or quiet places like the library)
  • Captions can be searchable
(*research shows it doubles retention and comprehension)






Wednesday, November 30, 2011

Higher Ground Accessibility Conference

I recently attended the "14th Annual Accessing Higher Ground, Accessible Media, Web and Technology Conference" that is sponsored each year by CU Boulder. It was very informative and I plan on sharing a few posts on this blog that address some of the tips and best practices that I learned about.
Some of the topics I focused on are: captioning videos (best practices and how to do it), tips on Adobe Connect, Acrobat and Captivate for accessibility, strategies for implementing a campus wide policy, and best practices for accessible graphics/images.

stay tuned....

Nicole

Tuesday, November 15, 2011

Another Great Sloan-C Annual Conference


This year's Sloan-C conference had close to 1,500 attending in person and another 600 virtually. Impressive. The conference was well organized and had two outstanding keynote speakers. Here's a summary of some of the better sessions I attended.


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Second Life is Dead, pre-conference workshop
John Rogate, Champlain College, U.S.
Marjon Klapwijk, Creative Twists Designs, Netherlands

Second Life costs $3,540 per year and recently rescinded the academic discount. The session discussed a free alternative called OpenSim that is based on an earlier version of the Second Life development engine. OpenSim has undergone several versions and is currently a stable environment. The co-presenter was a former Second Life designer from the Netherlands. She may be a good resource for information on development of the nursing sim at Regis. Alexandra Pickett from SUNY also provided information on the Second Life Medical Center used at SUNY. The workshop was more of a rant against Second Life than a session for learning about virtual worlds. I had hoped for more practical information on the use of virtual worlds for medical sims.

Several resources were mentioned during the presentation:


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Online and On the Move
Ray Schroeder & Emily Boles, University of Illinois, Springfield

Ray has been one of my favorite presenters for years and this session was no exception. Ray and co-presenter Emily Boles featured a number of mobile technologies for interacting with content.  A humorous but telling YouTube clip showed a toddler attempting to interact with a magazine like one would an iPad. They used an online polling site called textthemob.com for audience participation feedback on a number of questions. Ray mentioned that moving to thin clients and smaller devices improved accessibility and sharability while providing quicker bootups. Most of these devices also provide online cloud-based backups. Two technologies were real eye-openers. The first was a technology that uses face recognition to unlock your smartphone. You look into the device, the device recognizes your features and your phone is unlocked. The other technology is headgear developed at Dartmouth that uses brain waves as an input device. You wear headgear that picks up neural activity which in turn acts as a keyboard-like device. By thinking of a location on the keyboard your mouse pointer moves to that location. This has tremendous applicability for the disabled and hands-free applications. Other resources mentioned:


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Seven Futures of Online Education
John Sener, Sloan-C

John Sener distributed a worksheet titled Sixteen Propositions about the Future of Online Education. He mentioned the 10% annual growth rate in online education and the importance of cybersymbiosis, where we will be fundamentally dependent on online and other digital technologies. Online education will soon be an integral part of the educational world and disappear as it becomes part of the everyday classroom. He points out the danger of cyberdystopia, where big business takes over online education and devalues human interaction. Great food for thought.


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Wednesday keynote
Lee Rainie, Director, Pew Internet and American Life Project

Wednesday's keynote was presented by Lee Rainie, director of the Pew Internet and American Life Project. Pew research studies are closely watched for their insights into American usage of computers and the internet. Lee began his talk by mentioning "tweckling", which is heckling the speaker with disparaging tweets. Funny stuff! Some of the latest research by Pew (Pew is someones name rather than an acronym) indicates that 95% of 12-17 yera olds uses broadband, as well as 41% of those 65 and older. He also mentioned the importance of analytics for making sense of "big data" and information from multiple sources. Analytics helps sort these data into understandable and usable chunks. Lee continued by saying that over half of those using social networking are over 35 years old. Older users use social networks to cope with life such as discussing life changing events. Also, Facebook is used to reunite long-lost friends such as high school classmates. Social networks provide a method of determining relevance of information while providing an audience. Some of the most interesting data came from mobile technologies. 85% of teens take their phones to bed with them. And there are 327 million wireless subscriptions to accommodate the United States population of 315 million.

These data point to some interesting possibilities. For example, users are becoming more adept at real-time and just-in-time sharing of information. Users are becoming better searchers of information rather than remembering more information. This is leading to a new kind of learner, a learner more reliant on feedback and response, one who is more inclined to collaborate, and a learner more oriented towards being a node of production rather than a sole source.


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Thursday keynote
Cable Green

Thursdays keynote was presented by Cable Green, director of Global Learning at Creative Commons. He began his talk by mentioning that the worlds knowledge is a public good. He mentioned several educational resources such as Saylor.org (free education), OCW Consortium (free course content), the Capetown Declaration, and SPARC (open access to scholarly research). Other resources for sharable content include MERLOT, Connexions and OER. A movement is underway at several universities to use sharable content. For example, Athabasca requires faculty to globally search for course content before creating new courses.


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The Reality of Virtual Worlds
Art Institute of Pittsburgh

There are a number of virtual environments currently available. Some of these include Active Worlds, Second Life, Meta Place, and OpenSim. Businesses began developing heavily in virtual worlds but have been retreating at a rapid rate. The presenters suggested starting small and building as necessary rather than initially purchasing large plots of land. The presenters then demonstrated a virtual environment created several years ago that was similar to other virtual environments. The environment was developed using the Unity development engine. They also mentioned ReactionGrid, a virtual world development company.


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Friday keynote
Howard Rheingold

Howard plugged his new book titled A New Culture of Learning. He mentioned how the questions asked by students are more important than the answers they provide. Social media are very important to students in the classroom. Blogs are read by all students and provide an individual voice as well as a source of reflection. Howard mentioned the importance of "crap detection", or sifting the bad information from the good. One example he used was the web advertisement for the "online pregnancy test." Although obviously tongue-in-cheek, similar results could be interpreted as authentic by the more gullible. Another example was a supposed tribute to Dr. Martin Luther King. However, the deeper one got into the site the more inflammatory the text. Howard dug more deeply into the site author and determined that he was a white supremacist with a subversive message. Know your information sources!

Resources:

Big Blue Button: free open source web conferencing.
easywhois: find out the owner of a website (free).


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Using Mobile Technology to Create Meaningful Learning Experiences
Audeliz Matias SUNY Empire State College

An excellent session detailing a project to bring course content to mobile devices. The project included PC, iPad, iPhones, and Androids. They suggested to not attempt to duplicate PC functions on a smart phone. Rather, develop content around the key features of phones. They started with a student survey asking what students wanted and expected from mobile technology. Mobile features were integrated into standard courses rather than being stand-alone.


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Barbara Berg, Regis University

One of the most innovative session topics was provided by Barbara Berg, nursing faculty at RHCHP. Barbara presented a poster session detailing an innovative use of video feedback for student assignments. Barbara used a free video platform to record video feedback which was then attached to an email and sent back to students. The feedback format was well accepted by students. 




Tuesday, November 1, 2011

WCET 2011 conference highlights

This past week was the 2011 WCET annual conference, held at the Denver City Center Marriott. This was my first WCET conference since 2004 when I presented on plagiarism detection services. Time certainly does fly!

The opening day keynote provided good resources that included:

Rob Robinson, David Cillay and Chris Manriquez gave their perspectives in an interactive panel discussion on the changing roles of today's learning technology leaders. They emphasized the critical need to sift through the ever-expanding amounts of data to find the information needed to make sound decisions. This is the only way for new initiatives to get off the drawing board. They also talked about the importance of the hybrid model and the conversion of seat-based courses to hybrid. Not only does this provide economies of scale for classroom space but places course materials online for greater access. 

Ritchie Boyd, Julie Kelleher and Loyce Pailen represented the WCET LMS CIG. The panel facilitated discussion on the academic technology ecosystem and the expanding role of 3rd party products. Many of the technologies being adopted by faculty are not necessarily formally supported by IT departments. Apps such as Dropbox, YouTube, and Google Docs are preferred by faculty for their ease of use, simplicity, availability and collaborative potential. IT departments are concerned with their long term availability and the potential security issues. Future online CIG discussions will expand on these issues.

Perhaps the highlight of sessions was one presented by colleagues at CPS Learning Design. Dr. Ling Thompson, Sally Cordrey and Jane Johnson presented on their award-winning Passport to Course Development. The three discussed the development of their multi-media course on course development for faculty. The behind-the-scenes look demonstrated the highly talented staff working at Learning Design. The course won the 2011 WCET Outstanding Work (WOW) award for "innovative, technology-based solutions to a significant problem or need in higher education." A much-deserved recognition.


    Thursday, September 8, 2011

    D2L Fusion 2011; Reflection by Vinnie

    D2L Fusion 2011; Reflection by Vinnie

    My overall thoughts on the conference were that it was all right.  I didn’t learn as much as I was hoping for, I was expecting the breakout sessions to be more detailed.  I came away with a few things to check out and explore as well as some contacts.
    I attended a session on Kaltura that I enjoyed and received good information.  The University of Wisconsin has been using Kaltura for the past several months at their campus.  They have also adopted Media Space which allows instructors and students to upload videos. 
    Problems student and instructor created videos
    • Closed captioning
    • Playback
    • Copyright/ Fair use
    • Best Practices
    • Privacy
    • Quality
    Problem with Kaltura use
    • Wi-Fi uploads problematic and Safari has issues
    • Ability to upload larger files (2gb)
    • User interface for Media space is clunky
    • Deeper integration with D2L (embed code.)  D2l has plans to make it click of a button
    • More privacy – Certain people to see it
    • Easier editing.
    The overall feedback from students and instructors is that they loved it, it played well, but they didn’t like being forced to use the embed code.

    The other session I attended was Showcase Desire2Learn Training to get feedback on D2L from instructors and students.  This session was presented from multiple different schools including Prairie state college, University of Wisconsin, and Colorado Community College System. 
    Students and instructors would like to see email on their Blackberry.  The tools students use the most are content, grades, Dropbox and Discussions.  The tools instructors use the most are content, grades, email, Dropbox and News item.  The least effective tool for both instructors and students are chat, locker, and the checklist.  Majority of the students don’t know what the locker is and never used it.  When students would send chats to other students, they didn’t notice they received a chat.  It was helpful to receive information from Instructors and students as we approach our training.
    I am happy I was able to come away with some contacts that will be useful for Kaltura.

    Vinnie